三维点王游戏:兔子与魔法师
Tri Point King Game (Bunny and wizards)
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Also known as
Bumble Chess
Bunny Chess
Battalion - Regiment - King
This game was created to be used in fictional works of H.J. Bendele.
There are 3 different pieces: battalion, regiment, king. The Battalion has 1 point on its head, the Regiment has 2 and the king has 3, with each point indicating the maximum number of movements in one round, as well as the amount of attacking and defending points it has. Each player has a maximum of 1 King, 8 Regiments, and 12 Battalions.
The board consists of Hexagons 13 wide from flat face to flat face. On every corner of the board as well as the center of each line and the board itself is a city. When a piece is placed on a city it is occupied by that player, if a king is occupying a city, that city becomes the capital.
At the start of a player’s turn every occupied city under their control can take 1 of 4 actions, with the capital taking 2. The action taken by the city counts as the action taken by the occupying unit.
The Actions an occupied city can take is as follows:
Conscript: add one Battalion to the board directly next to it if that player has not met or exceeded the maximum allowed units.
Promote: promote a Battalion to a Regiment or a Regiment to King if the player has not met or exceeded the maximum allowed units.
Support: allow the player to make one movement of any unit they control on the board, as long as that movement is valid, open, and that unit has not met or exited their maximum number of movements.
Scorch: The city is fully destroyed. The pawn on the city is now defeated, and a marker is in its place. That city can now not be captured by any player, and can not be used.
Each player starts with one king, and 2 Battalions. Darkness moves before dawn, the side that has the darker pieces goes first. Determine who has the darker pieces, and if necessary, which pieces are the darker ones. The player that goes first places their King in whatever city they want, and the 2 Battalions next to that city, then they end their turn. .
That player can then end their turn and the next one starts their turn. The next player chooses what city they start in like the last, and then takes their turn.
A counter of some kind is needed. If a player has not moved a single unit outside of 2 spaces from their capital in mark one on the counter. If the player moves any unit outside 2 spaces from their capital, reset that counter.
Each unit can take one of 3 actions a round:
Attack: The unit makes one attack against another unit it is touching spaces with, marking one point against it. If the total of points marked against it is greater then the points that unit has, then it is defeated. All points reset at the end of every turn.
Integrate: If an ally unit of the same class or lower is within touching distance and has not taken an action, the acting unit moves into the ally unit to promote itself, if the player has not exited the maximum unit count.
Coalition: If an ally unit is within touching distance and is making an attack your unit can add their points to that attack if they are not occupying a city.
There are 2 win conditions, they are as follows:
Dethroned: If a player ends their turn with no king, they are defeated
Full Occupation: If a player starts their turn with all but one city occupied, they win.
OPTIONAL RULESET: QUICK RUN
Players must start on opposing flat sides, and the win condition Full Occupation is not valid. All movement is dubbed.
OPTIONAL RULESET: PRE SETTLED
Players start with one king in a city and 4 battalions each in their own cities. They start with no other units
OPTIONAL RULESET: INVASION
One player starts with 4 battalions and a king in their own city, and another starts with one king in a city and 2 battalions next to the king.
Check for updated rules:
https://docs.google.com/document/d/1td9hkXY3xyIiSASATvaBuJPzxSciIieO7dXoGnhbj0c/edit?usp=sharing
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